UFO: Aftershock Ativador Download
- rolophospecit
- Sep 5, 2019
- 8 min read
Updated: Mar 17, 2020
About This Game UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath.It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?Key features:Intertwining global strategy and small scale tactical missionsStrategic resource and base managementEnhanced SAS (Simultaneous Action System) and RPG system in tactical playFight your way through multi-level buildings, inside and outNew amazing items and technologies to research and developRadical new training and experience systemNew terrifying enemies and powerful alliesAdded diplomacy elementNew gripping storylineInteractive destructible environment 7aa9394dea Title: UFO: AftershockGenre: StrategyDeveloper:ALTAR InteractivePublisher:1C EntertainmentFranchise:1CRelease Date: 21 Oct, 2005 UFO: Aftershock Ativador Download A solid alternative to the XCOM series (both classic and modern ones), the UFO series is a set of real-time squad tactics games that have provided myself with many hours of enjoyment, far more than Steam has logged as I had the original games and likely spent 100s more hours on them in total.UFO: Aftershock is my favourite from the series, occupying the middle ground in stylistic choices (not as gritty as Aftermath, but not as cartoony as Afterlight) and squad management options, having the most numerous unique factions, and having the most varied selection of weaponry on offer.However, as the many unjustified reviews will say, there are bugs and glitches in Aftershock that have the potential to ruin games. These bugs can be easily patched however, and a quick Google will take you to the latest, unofficial patch that fixes that vast majority of problems. I managed to complete the game on Steam without a single major bug occuring. They also complain of long campaign times, but in my experience the UFO campaigns take no longer than the XCOM campaigns, averaging 40 hours a run if you aren't trying to speed through it. And some complain of repetitive missions, but again, there is enough variety in enemies and mission types for it to match any other games in the genre I find. If you like either of the XCOM series, you have every possibility of enjoying this and Aftermath as well. This game stands up so well I even nominated for the Test of Time Steam award, easily worth the \u00a31 it costs on sale.. UFO Aftermath, the prequel to this game, is a good tactical game: fast paced, great ambiance, and with a good sense of progression. Aftershock is built upon the gameplay of its prequel and is pushing further by introducing economy, friendly fire and even a diplomatic system.However, the game's progression is awful. The first hours are very difficult, and that's nice. Then you'll reach a phase where you have pretty much won. You control the globe thanks to your OP soldiers, the enemy cannot scratch you... but the game is still going. All that is left is waiting for the ending to come to you. I am 35 hours in as I write this and still waiting.The battlescape also take a dive because your soldiers stupidity. They react slowly, if at all, constantly lose sight of enemies and do not even lean around covers (they did in Aftermath!). Its bugs and poor balance ruin an otherwise awesome tactical game.This is frustrating. I really want this game to be good but it fell flat after a few hours inside the campaign. If you pick this up, I recommend looking for mods. Don't play this as vanilla.. This is the sequel to UFO:Aftermath and although it tries to be much better game, it isn't. A lot of the extra complexity causes glitches (like equipment sharing across different squads). There are fatal bugs. The worst crime however is that it just goes on too long. As soon as think you're near the end you find yourself with a whole sting of repetitive missions to endure, and that happens twice.. I remember seeing this game for sale in places like Wal-Mart and Best Buy when it was new, never seen a copy sell before, and I learned that the game had STARFORCE which was debatably a very destructive DRM method at the time. I read reviews and learned the game had quite a few bugs. Well, a decade later, the DRM's removed and a handful of bugs are patched, the game's very playable. How is it? Well...Graphics: They've aged pretty well for a game from that era, to be honest. Lot of stuff looks great, the aesthetic doesn't do much that's displeasing unless it's intentional, such as for cultists and mutants. Ragdolls were fairly new at the time and they generally added proper weight to the models in this game. Only gripe I have is would've liked a skybox that resembles the skies seen during loading screens. Not a big deal.Sound: Guns sound like guns, explosions sound like explosions, lasers sound like typical lasers in media, and usually distinguishable from one another. Soundtrack is pleasant enough that it doesn't exactly butt in. Voice acting isn't bad either! Minor complaint, all of the soldiers really sound as though they're sick of your crap.Story: Not much to say that isn't spoiling the major plot points that you uncover, but seems pretty well-written and thought out. Gist is humans escaped earth on colossal space colonies\/prisons? called Laputas, they decided to try and reclaim the earth, and they find it's a total mess.Mechanics: Without referencing other games, which is often lazy, on missions it's a squad-based real time strategy that you can pause and speed up\/slow down as needed. Outside of missions, it's a lot of base management, politics, resource balancing, and land grabbing as well as development. And I'm talking a LOT of base management, it's really quite complex, not for the feint of heart, but pretty rewarding how much depth there is. Using other games as reference, missions play similar to Fallout Tactics or X-Com 3: Apocalypse's missions. Buyer Beware: Probably the biggest issue I'd like to mention is that it's buggy. I recall it being buggier in the past, not sure how buggy it is at this point, but there's content that's in the game that doesn't work like what it says on the tin.Overall: Quite enjoyable, and quite fun, bugs aside. Might be a little needlessly complex for some, the price is absolutely right as well. If you enjoy this one, you may enjoy the somewhat less complex UFO: Afterlight, which takes place at the same time, granted the visual aesthetics are a bit different.. This is, by no means, a bad entry in the UFO saga. but it's one I cannot recommend.It's a pretty solid game, with plenty of emergent storylines that will make you love the game, like the old UFO games. The fact that's in real time shouldn't matter, because you can always pause the game to give your orders. There's also an implemented class system, to customize your squad, and, while the "base building" part is less than optimal, it's still decent, even if it's decentralized.So, with that much praise, why not recommend it? Well, because it's full of bugs. Game breaking bugs at that. And most of them won't happen until you have invested 40+ hours in the game.One of the most notorious bugs is the fact that after a certain point, autosave fails to actually save your ganme, no matter what the UI tells you. But that's not game breaking... since you can always quick save, which, if used in the tactical map, will make your game crash on loading.But nothing beats the fact that there's a type of mission that CAN literally make you lose the game, due to a bug. Basically, by the end of the game, an event ocurs, and your bases CAN be invaded, in such a way that they get lost forever. To prevent this, you need to kill a certain unit, in that area. BUT sometimes, the game will forget to spawn that unit, forcing you to basically forfeit the area. And this CAN happen in your bases. so, technically, if you're unlucky enough, you CAN lose every single base to this bug, losing the game entirely.I cannot recommend in good faith a game that contains game-breaking bugs.There's also a myriad of minor complains, such as the in-game encyclopedia being all but useless, the inability to sell or destroy excess crap, forcing you to pan over pages and pages of inventory that you'll never use, the unbalance of getting certain weapons in under 5 hours, and STILL using those weapons in the end game, the completly overpowerd-ness of psionics due to having their poers activating pasively (such as confusing your units every time they're hit by any other unit), The fact that drones, that you research quite end-gamy, are pretty much useless, the fact that your units can spawn on the map at points where they cannot walk AT ALL... It's a pity, but the game is too full of bugs to be recomended. But, if you feel brave enough to stomach the bugs... you might enjoy the game.. A little old but very nice. Took over, in spirit, where the original XCOM left off. I really like the customizable soldiers, weapons and armour. I really like the ability to alter and adapt soldier load out.. I recommend downloading the unoffical .3 patch. Fixes a couple game breaking bugs. The game is great up until you beat the first 'boss'. The research from there on out to progress the game takes stupidly long, with absolutely no way of speeding up. It's like they made a game intending on the first 'boss' being the only one... then just threw some other stuff in and forced the research to drag out. After researching all non-story items... I just put it on max fast foward and let them have whatever they want... doesn't effect the story. Oh... and stock up on ammo on the first boss... you can't get any during the VERY long series of fights.. I like this game and want to recomend it. Unique mechanics, deeper over world strategy than similar games, and an interesting take on the well beaten horse of alien invasion stories. Like I said I want to recomend this game... but I can't honestly do it. The effort it takes to enjoy this game is much more than the reward merrits. Samish maps, generic characters, poor even for the its age graphics\/sound\/music and stating it generously, poor stability all combine to make this game as much if not more of a chore than it's enjoyability merrits.. A deeply flawed but incredibly inventive squad based strategy game in the vein of XCOM. Don't think this is just a eastern european XCOM knockoff though; more than any other game based on the original UFO Defense series, UFO: Aftershock tries to do something really, truly different. Almost every aspect of the game you would expect to find in an XCOM-esque game is present, but each has been taken to the next level. Do all of them work? Certainly not, but even with the oddities and bugs, UFO: Aftershock is worth playing just to see what XCOM could be when a studio is willing to take some risks and get inventive.. The game itself is great. I played it back in the day. Unfortunately it doesn't support widescreen display and i have not been able to find a way around this. No variation of patching or mods has allowed me to actually play the game. I just get a crash message on startup. It was only 99p but i'm disappointed because it is a fun game i wanted to play again.





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